JaSekstouris

LT
192 matches tracked 26 matches in 30 days
Last updated:

How does JaSekstouris play?

Rating 1.08 (from 16 matches) K/R 0.76 ADR 85.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 44% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 17%+7.0 pp better than 99%
Opening duels won 53%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 80%
Clutch 1v2 won 19%−2 pp better than 36%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−13 pp better than 2%
AWP share of kills 19%+9 pp better than 85%
K/D 0.96−0.03 better than 33%
Pistol kills per match 2.5
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.6 pp better than 82%
Rounds with 3K 4.4%+0.5 pp better than 69%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 34x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 4.9+0.7 better than 69%
Enemies flashed per round 0.18−0.10 better than 25%
Rounds with a death 79%+6.0 pp better than 1%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.08, ADR +6.1, Win rate +5 pp
= Stayed the same
Headshots at 34%
▼ Got worse
ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.71).

Patterns

From the last 192 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −77 ELO
29 matches · 45% wins
On Inferno −3 ELO
36 matches · 50% wins

JaSekstouris loses the most ELO on Ancient: −77 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.50 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
58% better than 69%
0.84 better than 90%
89.8 better than 86%
1.03–
55% of 301 duels better than 73%
36% of 11 situations better than 43%
Dust 242
43% better than 25%
0.75 better than 63%
85.0 better than 76%
1.29–
51% of 303 duels level
35% of 17 situations better than 42%
Inferno36
50% better than 45%
0.73 better than 56%
86.5 better than 81%
1.18–
52% of 256 duels better than 55%
38% of 13 situations level
Ancient29
45% better than 35%
0.77 better than 71%
88.9 better than 84%
0.70–
47% of 193 duels better than 30%
60% of 15 situations better than 93%
Mirage21
38% better than 11%
0.73 level
82.1 better than 62%
0.68–
49% of 138 duels better than 42%
33% of 6 situations better than 37%
Nuke16
38% better than 10%
0.69 better than 22%
80.9 better than 46%
-
45% of 97 duels better than 17%
25% of 4 situations better than 19%
Cache4
100% –
0.78 –
74.1 –
-
37% of 19 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How JaSekstouris plays

Across 192 matches JaSekstouris averages K/R 0.76 and ADR 85.9; the rating across the 16 rated matches is 1.08. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 8. Most room to improve: Rounds with a death at 79%. That is better than only 1% of players on level 8. On average 16.5 kills per match, 34% of them headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 10 of 16 matches the rating was 1.10 or higher (63%), in 4 it was below 0.90. In 117 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. JaSekstouris loses the most ELO on Ancient (−77 ELO, win rate 45%). Things go best on Anubis (+120 ELO, win rate 58%). Improved over the last three months: K/R +0.08, ADR +6.1, Win rate +5 pp. Got weaker: ELO −56. Unchanged in recent months: Headshots at 34%. Last 30 days: 26 matches, win rate 50%, ELO balance −59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.