JaNeLL5

Japan
On FACEIT since 2025 115 matches tracked 95 matches in 30 days
Last updated:

How does JaNeLL5 play?

Rating 1.18 K/R 0.85 ADR 90.7 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 25x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
41 matches · 51% win rate
On Dust 2 −22 ELO
35 matches · 69% win rate
On Tuesdays −22 ELO, win rate 45%

JaNeLL5 loses the most ELO on Mirage: −23 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.86 better than 92%
92.4 better than 92%
1.19 better than 90%
55% of 174 duels better than 74%
33% of 30 situations better than 36%
Dust 235
69% better than 95%
0.79 better than 74%
87.2 better than 79%
1.13 better than 79%
57% of 138 duels better than 80%
44% of 18 situations better than 69%
Ancient15
33% better than 5%
0.86 better than 93%
87.3 better than 78%
1.21 better than 94%
48% of 61 duels better than 33%
38% of 13 situations right on the average
Anubis11
36% -
0.86 -
89.4 -
1.19-
54% of 54 duels -
50% of 8 situations -
Inferno5
60% -
0.99 -
106.9 -
1.41-
59% of 27 duels -
25% of 4 situations -
Nuke4
25% -
0.90 -
93.6 -
1.19-
75% of 24 duels -
0% of 1 situations -
Overpass3
67% -
0.90 -
108.2 -
1.26-
69% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JaNeLL5 plays

Across 115 matches JaNeLL5 averages K/R 0.85, ADR 90.7 and a rating of 1.18. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 60% headshots. The strongest map is Dust 2 with a 69% win rate in 35 matches. In 71 of 115 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 99 matches with detailed stats: 25 4Ks and 1 ace. JaNeLL5 loses the most ELO on Mirage (−23 ELO, win rate 51%). Last 30 days: 95 matches, win rate 51%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.