JaMeSiwnl

Hungary
168 matches tracked
Last updated:

How does JaMeSiwnl play?

Rating 1.11 K/R 0.78 ADR 83.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.17+0.17 · Ø 1.00 better than 93%
Pistol kills per match 2.6
Knife kills 5 in 168 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 20x 4K, 1 ace in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.73+0.45 · Ø 0.28 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +165
= Stayed the same
ADR at 82.3
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −137 ELO
57 matches · 37% win rate
On Mirage −83 ELO
37 matches · 38% win rate
On Saturdays +27 ELO, win rate 31%

JaMeSiwnl loses the most ELO in match 1 of the day: −137 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno39
56% better than 59%
0.81 better than 80%
87.7 better than 81%
1.16 better than 83%
66% of 118 duels better than 96%
25% of 20 situations better than 19%
Mirage37
38% better than 12%
0.77 better than 73%
79.7 right on the average
1.05 better than 65%
52% of 145 duels better than 61%
33% of 39 situations better than 36%
Ancient36
56% better than 67%
0.78 better than 73%
83.7 better than 68%
1.11 better than 83%
53% of 163 duels better than 62%
44% of 39 situations better than 64%
Cache21
57% -
0.84 -
88.5 -
1.23-
60% of 85 duels -
38% of 16 situations -
Dust 217
41% better than 21%
0.71 better than 43%
77.5 better than 37%
1.03 better than 60%
46% of 37 duels better than 26%
40% of 15 situations better than 58%
Anubis10
30% -
0.65 -
74.6 -
0.94-
46% of 24 duels -
10% of 10 situations -
Nuke8
38% -
0.83 -
82.7 -
1.17-
48% of 31 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JaMeSiwnl plays

Across 168 matches JaMeSiwnl averages K/R 0.78, ADR 83.0 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 17.0 kills per match with 43% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 83 of 168 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. JaMeSiwnl loses the most ELO in match 1 of the day (−137 ELO, win rate 37%). Things go best in match 2 of the day (+91 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, −2 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +165. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 82.3. Last 30 days: 1 matches, win rate 0%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.