J_sparr0W
How does J_sparr0W play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average0.89 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.35 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.84. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: April 2026 with 87.6. Last 3 months: 71.8 (at the start 81.9). Clearly below the average (79.2).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 47% (at the start 42%). Right on the average (47%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 53% (at the start 48%). Clearly above the average (48%).
Best month: September 2026 with 1,769.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
J_sparr0W loses the most ELO on Nuke: −30 ELO, 25% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.69 · Anubis
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How J_sparr0W plays
Across 164 matches J_sparr0W averages K/R 0.66 and ADR 74.7; the rating across the 114 rated matches is 0.88. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Mirage with a 61% win rate in 38 matches. In 25 of 114 matches the rating was 1.10 or higher (22%), in 64 it was below 0.90. In 97 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. J_sparr0W loses the most ELO on Nuke (−30 ELO, win rate 25%). Things go best on Dust 2 (+99 ELO, win rate 48%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Headshots +5 pp, Win rate +5 pp. Got weaker: K/R −0.08, ADR −10.1. Last 30 days: 32 matches, win rate 38%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.