JUTZ

Norway
On FACEIT since 2020 269 matches tracked 70 matches in 30 days
ELO ▲ 146
2,045
30-day peak: 2,233
Rank EU
#212,770
Norway #2,275 in Norway
Last updated:

How does JUTZ play?

Rating 0.97 (from 242 matches) K/R 0.69 ADR 75.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6
Knife kills 2 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 0 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +920
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.07, ADR −7.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
46 matches · 41% win rate
On Inferno −44 ELO
23 matches · 43% win rate
On Fridays −66 ELO, win rate 25%

JUTZ loses the most ELO on Mirage: −73 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
52% right on the average
0.66 better than 12%
73.9 better than 14%
0.97 better than 29%
42% of 196 duels better than 7%
47% of 32 situations better than 72%
Anubis48
50% better than 43%
0.66 better than 14%
74.0 better than 14%
0.93 better than 17%
50% of 135 duels better than 43%
44% of 27 situations better than 69%
Mirage46
41% better than 15%
0.67 better than 20%
74.3 better than 21%
0.94 better than 23%
52% of 118 duels better than 58%
32% of 22 situations better than 31%
Dust 241
54% better than 60%
0.74 right on the average
81.4 better than 52%
1.04 better than 53%
52% of 159 duels better than 54%
34% of 29 situations better than 43%
Nuke27
63% better than 74%
0.71 better than 26%
79.0 better than 33%
0.96 better than 20%
53% of 97 duels right on the average
45% of 22 situations better than 64%
Inferno23
43% better than 20%
0.66 better than 19%
70.6 better than 6%
0.91 better than 15%
64% of 64 duels better than 92%
40% of 10 situations better than 58%
Cache19
53% -
0.71 -
72.4 -
1.03-
65% of 55 duels -
25% of 16 situations -
Overpass5
20% -
0.87 -
96.4 -
1.41-
50% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JUTZ plays

Across 267 matches JUTZ averages K/R 0.69 and ADR 75.9; the rating across the 242 rated matches is 0.97. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 74 of 242 matches the rating was 1.10 or higher (31%), in 105 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. JUTZ loses the most ELO on Mirage (−73 ELO, win rate 41%). Things go best on Anubis (+81 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, +40 ELO. Improved over the last three months: Win rate +9 pp, ELO +920. Got weaker: K/R −0.08, Rating −0.07, ADR −7.5, Headshots −2 pp. Last 30 days: 70 matches, win rate 49%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.