JUN-K1E
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (50%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average30% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 10.7% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.06. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.43. Last 3 months: 0.92 (at the start 1.03). Clearly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 106.7. Last 3 months: 78.2 (at the start 84.3). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 31%. Last 3 months: 31% (at the start 29%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 43% (at the start 45%). Clearly below the average (48%).
Best month: August 2026 with 2,040.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Nuke
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.11 · Mirage
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How JUN-K1E plays
Across 71 matches JUN-K1E averages K/R 0.69, ADR 79.9 and a rating of 0.95. Most room to improve: Headshot rate at 30%, better than only 1% of level 8 players. Averages 15.3 kills per match with 30% headshots. The strongest map is Mirage with a 48% win rate in 23 matches. In 19 of 71 matches the rating was 1.10 or higher (27%), in 37 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.43. Things go best on Mirage (+6 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −6.1. Unchanged in recent months: Win rate at 43%. Last 30 days: 1 matches, win rate 100%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.