JUICYJ-PEEK
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.06 K/D and so just above the average (1.03).
Impact
AverageExactly 2 kills in 16.5% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: August 2026 with 0.77.
Rating, 1.00 is an average match
Best month: August 2026 with 1.08.
Damage per round (ADR)
Best month: July 2026 with 83.4.
Share of headshot kills
Best month: July 2026 with 51%.
Matches won (win rate)
Best month: August 2026 with 61%.
Best month: September 2026 with 1,592.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Anubis
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.95 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How JUICYJ-PEEK plays
Across 41 matches JUICYJ-PEEK averages K/R 0.75, ADR 81.6 and a rating of 1.04. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: 3K rounds at 2.9%, better than only 12% of level 7 players. Averages 15.7 kills per match with 46% headshots. In 18 of 41 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.08.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.