JUGODEQLO

Argentina
203 matches tracked 37 matches in 30 days
Last updated:

How does JUGODEQLO play?

Rating 0.88 (from 166 matches) K/R 0.62 ADR 71.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 48%−1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 34%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so slightly below the average (0.96).

Headshot rate 40%−3 pp · Ø 43% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 28%
K/D 0.87−0.09 · Ø 0.96 better than 23%
Pistol kills per match 2.0
Knife kills 2 in 203 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.6%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 34%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 5x 4K, 1 ace in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 88%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 83%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.07, ELO +89
= Stayed the same
K/R at 0.63, ADR at 71.6, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.70).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +84 ELO, win rate 45%
On Tuesdays +26 ELO, win rate 47%

JUGODEQLO loses the most ELO in match 3 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 45%
0.63 better than 19%
71.5 better than 20%
0.89 better than 26%
51% of 225 duels better than 64%
38% of 29 situations right on the average
Mirage48
50% better than 58%
0.60 better than 11%
71.5 better than 23%
0.83 better than 12%
44% of 164 duels better than 23%
35% of 23 situations better than 43%
Ancient30
53% better than 65%
0.64 better than 27%
72.8 better than 28%
0.90 better than 36%
48% of 96 duels better than 47%
10% of 10 situations better than 4%
Anubis20
55% better than 68%
0.61 better than 11%
64.4 better than 3%
0.91 better than 31%
46% of 59 duels better than 34%
30% of 10 situations better than 37%
Cache12
58% -
0.60 -
70.3 -
0.84-
40% of 48 duels -
20% of 5 situations -
Inferno11
55% -
0.68 -
84.6 -
0.96-
61% of 56 duels -
63% of 8 situations -
Nuke4
50% -
0.59 -
66.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JUGODEQLO plays

Across 203 matches JUGODEQLO averages K/R 0.62 and ADR 71.6; the rating across the 166 rated matches is 0.88. Biggest strength: Utility damage per round at 6.2, better than 88% of level 4 players. Most room to improve: 3K rounds at 2.5%, better than only 11% of level 4 players. Averages 13.7 kills per match with 40% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 37 of 166 matches the rating was 1.10 or higher (22%), in 87 it was below 0.90. In 125 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. JUGODEQLO loses the most ELO in match 3 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+78 ELO, win rate 49%). Match no. 4 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: Rating +0.07, ELO +89. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.63, ADR at 71.6, Win rate at 51%. Last 30 days: 37 matches, win rate 51%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.