JUAN-MILO

Kosovo
On FACEIT since 2024 160 matches tracked 24 matches in 30 days
Last updated:

How does JUAN-MILO play?

Rating 1.04 K/R 0.75 ADR 83.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.7
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 25x 4K, 4 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, Win rate at 48%
▼ Got worse
ADR −5.2, Headshots −8 pp, ELO −193

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
47 matches · 51% win rate
From match 5 of the day −41 ELO
28 matches · 39% win rate
On Sundays +45 ELO, win rate 41%

JUAN-MILO loses the most ELO on Mirage: −143 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 43%
0.73 better than 39%
81.1 better than 48%
1.03 better than 44%
48% of 244 duels better than 26%
50% of 34 situations better than 81%
Dust 243
63% better than 84%
0.76 better than 57%
82.6 better than 56%
1.06 better than 55%
51% of 255 duels better than 45%
32% of 19 situations better than 28%
Anubis21
38% better than 7%
0.70 better than 24%
77.9 better than 27%
0.93 better than 12%
48% of 89 duels better than 27%
38% of 8 situations right on the average
Ancient20
45% better than 26%
0.75 better than 48%
84.8 better than 63%
0.99 better than 31%
44% of 84 duels better than 12%
31% of 16 situations better than 32%
Inferno13
38% -
0.79 -
90.9 -
1.08-
53% of 78 duels -
71% of 14 situations -
Cache8
13% -
0.76 -
82.2 -
0.93-
57% of 30 duels -
50% of 2 situations -
Awp_creek3
67% -
0.54 -
57.8 -
0.90-
54% of 70 duels -
54% of 70 situations -
Vertigo3
33% -
0.93 -
106.1 -
1.40-
44% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JUAN-MILO plays

Across 160 matches JUAN-MILO averages K/R 0.75, ADR 83.1 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 43 matches. In 71 of 160 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 91 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: June 2026 at 1.18. JUAN-MILO loses the most ELO on Mirage (−143 ELO, win rate 51%). Things go best on Dust 2 (+66 ELO, win rate 63%). Match no. 2 of the day goes best: 57% win rate, −75 ELO. Got weaker: ADR −5.2, Headshots −8 pp, ELO −193. Unchanged in recent months: K/R at 0.75, Rating at 1.05, Win rate at 48%. Last 30 days: 24 matches, win rate 58%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.