JTo
Name history of JTo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does JTo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness21% of 1v1s won and so well below the average (38%).
Weapons and aim
Average60% headshots and so well above the average (49%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months: 0.92 (at the start 0.81). Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 77.9. Last 3 months: 72.6 (at the start 69.4). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 59% (at the start 62%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 58% (at the start 47%). Well above the average (49%).
Best month: October 2026 with 1,905. Last 3 months: 1,905 (at the start 1,116).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 1.87 · Inferno
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How JTo plays
Across 172 matches JTo averages K/R 0.65 and ADR 71.5; the rating across the 171 rated matches is 0.88. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 9 players. Averages 14.2 kills per match with 60% headshots. The strongest map is Ancient with a 70% win rate in 40 matches. In 37 of 171 matches the rating was 1.10 or higher (22%), in 100 it was below 0.90. In 108 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Things go best on Mirage (+70 ELO, win rate 34%). Match no. 2 of the day goes best: 60% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +11 pp, ELO +789. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 72.6. Last 30 days: 26 matches, win rate 62%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.