JRNYK

United Kingdom
55 matches tracked
Last updated:

How does JRNYK play?

Rating 0.94 K/R 0.68 ADR 79.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

32% of opening duels won and so well below the average (51%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 32%−19 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.1
Knife kills 1 in 55 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.0%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 32%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 1x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

9.9 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 9.9+5.6 · Ø 4.3 better than 99%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +151
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.15, ADR −5.8, Headshots −9 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.63 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +22 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.80 · Nuke

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno13
38% -
0.75 -
82.7 -
1.01-
38% of 45 duels -
43% of 7 situations -
Anubis11
64% -
0.66 -
77.5 -
0.96-
21% of 39 duels -
67% of 3 situations -
Mirage11
64% -
0.63 -
75.2 -
0.89-
35% of 26 duels -
75% of 4 situations -
Ancient9
33% -
0.64 -
80.2 -
0.86-
44% of 39 duels -
33% of 3 situations -
Dust 26
50% -
0.61 -
76.7 -
0.82-
48% of 25 duels -
0% of 1 situations -
Nuke5
60% -
0.83 -
88.1 -
1.19-
33% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JRNYK plays

Across 55 matches JRNYK averages K/R 0.68, ADR 79.4 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Opening duels won at 32%, better than only 1% of level 9 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 15 of 55 matches the rating was 1.10 or higher (27%), in 25 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. Things go best in match 1 of the day (−31 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −31 ELO. Improved over the last three months: ELO +151. Got weaker: K/R −0.09, Rating −0.15, ADR −5.8, Headshots −9 pp, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.