JQB

Palau
On FACEIT since 2019 353 matches tracked 101 matches in 30 days
Last updated:

How does JQB play?

Rating 1.01 K/R 0.72 ADR 78.6 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 353 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.5
Knife kills 11 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 35x 4K, 2 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +317
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −39 ELO
61 matches · 54% win rate
On Cache −30 ELO
29 matches · 48% win rate
On Wednesdays +26 ELO, win rate 42%

JQB loses the most ELO on Ancient: −39 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.72 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
52% better than 43%
0.75 better than 47%
80.7 better than 43%
1.05 better than 48%
51% of 527 duels better than 42%
33% of 84 situations better than 33%
Anubis69
57% better than 61%
0.72 better than 34%
79.2 better than 36%
1.01 better than 34%
47% of 303 duels better than 22%
41% of 41 situations better than 56%
Ancient61
54% better than 51%
0.74 better than 43%
82.7 better than 53%
1.03 better than 42%
49% of 305 duels better than 32%
30% of 47 situations better than 29%
Cache29
48% better than 24%
0.62 better than 3%
69.1 better than 2%
0.89 better than 4%
47% of 96 duels better than 16%
37% of 19 situations better than 45%
Inferno28
36% better than 3%
0.64 better than 3%
72.0 better than 4%
0.91 better than 3%
49% of 85 duels better than 21%
42% of 19 situations better than 54%
Nuke25
48% better than 25%
0.70 better than 21%
79.0 better than 32%
0.98 better than 20%
39% of 80 duels better than 2%
38% of 21 situations better than 46%
Dust 216
31% better than 2%
0.64 better than 7%
68.8 better than 3%
0.94 better than 13%
54% of 71 duels better than 61%
38% of 16 situations right on the average
Vertigo4
100% -
0.77 -
85.3 -
1.16-
53% of 17 duels -
75% of 4 situations -
Overpass3
100% -
0.86 -
77.9 -
1.24-
86% of 14 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JQB plays

Across 353 matches JQB averages K/R 0.72, ADR 78.6 and a rating of 1.01. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 69 matches. In 123 of 353 matches the rating was 1.10 or higher (35%), in 135 it was below 0.90. In 264 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. JQB loses the most ELO on Ancient (−39 ELO, win rate 54%). Things go best on Anubis (+48 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +317. Got weaker: K/R −0.05, Rating −0.06, ADR −4.6. Last 30 days: 101 matches, win rate 50%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.