JPussay

USA
204 matches tracked 40 matches in 30 days
ELO ▲ 79
2,530
30-day peak: 2,584
Rank NA ▲ 31 places
#1,402
US #746 in US
30 days · prev. #1,433 · best #1,269
Last updated:

How does JPussay play?

Rating 1.00 (from 198 matches) K/R 0.73 ADR 83.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.99−0.04 · Ø 1.03 better than 27%
Pistol kills per match 2.8
Knife kills 6 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 36%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 35x 4K, 3 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 94%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 83.3, Win rate at 53%
▼ Got worse
ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −45 ELO
25 matches · 56% win rate
On Mirage −23 ELO
61 matches · 59% win rate
On Fridays +22 ELO, win rate 36%

JPussay loses the most ELO on Inferno: −45 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 76%
0.77 better than 61%
86.5 better than 73%
1.07 better than 60%
53% of 303 duels better than 59%
47% of 32 situations better than 76%
Dust 235
46% better than 26%
0.70 better than 25%
77.9 better than 30%
0.97 better than 22%
51% of 140 duels better than 45%
46% of 24 situations better than 72%
Cache32
50% -
0.69 -
79.1 -
0.95-
44% of 164 duels -
67% of 9 situations -
Anubis25
56% better than 61%
0.69 better than 22%
82.1 better than 53%
0.90 better than 7%
48% of 115 duels better than 24%
33% of 12 situations better than 39%
Inferno25
56% right on the average
0.75 better than 42%
88.8 better than 68%
1.01 better than 26%
54% of 112 duels better than 45%
57% of 7 situations better than 89%
Ancient14
43% -
0.72 -
79.7 -
0.98-
46% of 87 duels -
20% of 5 situations -
Nuke6
67% -
0.85 -
91.7 -
1.15-
46% of 28 duels -
33% of 6 situations -
Vertigo6
67% -
0.73 -
88.3 -
0.98-
47% of 45 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JPussay plays

Across 204 matches JPussay averages K/R 0.73 and ADR 83.4; the rating across the 198 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 61 matches. In 68 of 198 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 132 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. JPussay loses the most ELO on Inferno (−45 ELO, win rate 56%). Things go best on Cache (+93 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, −21 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −72. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 83.3, Win rate at 53%. Last 30 days: 40 matches, win rate 63%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.