JP100P

Isle of Man
53 matches tracked
Last updated:

How does JP100P play?

Rating 1.03 K/R 0.77 ADR 80.8 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.6
Knife kills 4 in 53 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.9%).

2K rounds 15.0%+2.1 pp · Ø 12.9% better than 92%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 9x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 14%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 4%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether JP100P is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
69% better than 97%
0.84 better than 94%
87.7 better than 89%
1.16 better than 93%
47% of 70 duels better than 35%
63% of 8 situations better than 95%
Anubis15
33% better than 3%
0.74 better than 64%
76.7 better than 35%
1.03 better than 62%
52% of 61 duels better than 58%
42% of 12 situations better than 61%
Ancient8
50% -
0.70 -
73.2 -
0.92-
43% of 44 duels -
0% of 8 situations -
Nuke6
33% -
0.69 -
74.2 -
0.87-
54% of 41 duels -
0% of 1 situations -
Cache5
60% -
0.77 -
86.5 -
1.01-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JP100P plays

Across 53 matches JP100P averages K/R 0.77, ADR 80.8 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 90% of level 7 players. Most room to improve: Utility damage per round at 2.5, better than only 14% of level 7 players. Averages 17.4 kills per match with 54% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 21 of 53 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. Last 30 days: 7 matches, win rate 57%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.