JOVAD

Iran
On FACEIT since 2022 165 matches tracked 77 matches in 30 days
Last updated:

How does JOVAD play?

Rating 1.01 K/R 0.68 ADR 72.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.2
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 3%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 18x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +530
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.3, Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −158 ELO
38 matches · 45% win rate
On Ancient −56 ELO
22 matches · 59% win rate
On Sundays +3 ELO, win rate 52%

JOVAD loses the most ELO in match 2 of the day: −158 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
56% better than 66%
0.73 better than 46%
76.7 better than 27%
1.09 better than 70%
48% of 102 duels better than 33%
45% of 29 situations better than 72%
Mirage36
61% better than 86%
0.68 better than 23%
71.3 better than 10%
1.01 better than 45%
43% of 120 duels better than 11%
54% of 26 situations better than 89%
Ancient22
59% better than 71%
0.67 better than 18%
71.2 better than 6%
0.98 better than 32%
52% of 65 duels better than 54%
35% of 17 situations better than 47%
Anubis18
56% better than 68%
0.75 better than 57%
77.1 better than 31%
1.06 better than 62%
55% of 51 duels better than 70%
40% of 10 situations better than 54%
Cache10
30% -
0.62 -
71.1 -
0.83-
34% of 29 duels -
20% of 5 situations -
Inferno9
44% -
0.66 -
77.4 -
0.93-
47% of 32 duels -
25% of 8 situations -
Mst_pistolmap_ver2.07
57% -
0.51 -
62.6 -
0.85-
48% of 125 duels -
48% of 112 situations -
Nuke7
86% -
0.75 -
77.5 -
1.15-
48% of 21 duels -
43% of 7 situations -
Aim_all_pistols6
67% -
0.56 -
61.1 -
0.92-
56% of 135 duels -
56% of 135 situations -
Aim_redline_faceit6
67% -
0.61 -
68.1 -
0.96-
58% of 98 duels -
53% of 80 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOVAD plays

Across 165 matches JOVAD averages K/R 0.68, ADR 72.9 and a rating of 1.01. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 57% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 60 of 165 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 145 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. JOVAD loses the most ELO in match 2 of the day (−158 ELO, win rate 45%). Things go best on Dust 2 (+137 ELO, win rate 56%). From match no. 5 of the day on, things go best: 65% win rate, +103 ELO. Improved over the last three months: Win rate +4 pp, ELO +530. Got weaker: K/R −0.09, Rating −0.11, ADR −7.3, Headshots −7 pp. Last 30 days: 77 matches, win rate 61%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.