JOTARO--

Japan
On FACEIT since 2024 71 matches tracked 20 matches in 30 days
Last updated:

How does JOTARO-- play?

Rating 1.27 K/R 0.89 ADR 89.6 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 71 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
ClutcherMulti-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.36+0.32 · Ø 1.04 better than 98%
Pistol kills per match 3.4
Knife kills 1 in 71 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 94%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether JOTARO-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 −57 ELO, win rate 59%

JOTARO-- loses the most ELO on Mirage: −28 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 21 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 3.50 · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 69%
1.01 better than 99%
98.9 better than 98%
1.44 better than 99%
66% of 131 duels better than 98%
32% of 19 situations better than 32%
Dust 220
75% better than 99%
0.90 better than 96%
87.4 better than 79%
1.33 better than 98%
63% of 76 duels better than 93%
57% of 14 situations better than 89%
Anubis10
60% -
0.77 -
81.2 -
1.10-
52% of 50 duels -
75% of 8 situations -
Ancient9
56% -
0.88 -
93.2 -
1.27-
51% of 41 duels -
27% of 11 situations -
Nuke7
71% -
0.62 -
69.4 -
0.82-
57% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOTARO-- plays

Across 71 matches JOTARO-- averages K/R 0.89, ADR 89.6 and a rating of 1.27. Biggest strength: K/D at 1.36, better than 98% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · all ELO ranges players. Averages 18.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 45 of 71 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. JOTARO-- loses the most ELO on Mirage (−28 ELO, win rate 57%). Things go best on Dust 2 (+58 ELO, win rate 75%). From match no. 5 of the day on, things go best: 76% win rate, +58 ELO. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.