JOSSSKIE

Russia
236 matches tracked 44 matches in 30 days
Last updated:

How does JOSSSKIE play?

Rating 0.99 (from 44 matches) K/R 0.70 ADR 81.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 30%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 11%0 pp level
K/D 0.91−0.09 better than 13%
Pistol kills per match 2.5
Knife kills 3 in 236 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 24%
Rounds with 3K 4.3%+0.4 pp better than 65%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 20x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 7.1+2.8 better than 95%
Enemies flashed per round 0.34+0.06 better than 69%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +7 pp, ELO +58
= Stayed the same
K/R at 0.71, ADR at 82.3, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
74 matches · 53% wins
On Nuke −26 ELO
21 matches · 38% wins
On Wednesdays ±0 ELO, win rate 45%

JOSSSKIE loses the most ELO on Dust 2: −121 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 58%
0.68 better than 23%
80.7 better than 52%
0.94 better than 20%
50% of 379 duels better than 47%
34% of 29 situations better than 42%
Mirage44
59% better than 79%
0.68 better than 23%
77.6 better than 37%
0.96-
50% of 205 duels better than 47%
26% of 19 situations better than 18%
Anubis39
49% better than 43%
0.77 better than 70%
88.1 better than 86%
1.16-
52% of 201 duels better than 60%
23% of 13 situations better than 19%
Ancient31
55% better than 64%
0.72 better than 40%
86.1 better than 77%
1.01-
54% of 171 duels better than 70%
64% of 11 situations better than 94%
Nuke21
38% better than 7%
0.72 better than 30%
84.1 better than 60%
1.05-
40% of 121 duels better than 3%
40% of 10 situations better than 54%
Cache14
64% -
0.69 -
79.4 -
0.92-
49% of 75 duels -
50% of 6 situations -
Inferno13
46% -
0.62 -
73.1 -
0.79-
36% of 75 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOSSSKIE plays

Across 236 matches JOSSSKIE averages K/R 0.70 and ADR 81.9; the rating across the 44 rated matches is 0.99. Biggest strength: Utility damage per round at 7.1. That is better than 95% of players on level 9. Most room to improve: Rounds with a death at 77%. That is better than only 6% of players on level 9. On average 15.7 kills per match, 44% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 18 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. JOSSSKIE loses the most ELO on Dust 2 (−121 ELO, win rate 53%). Things go best on Mirage (+136 ELO, win rate 59%). Improved over the last three months: Headshots +7 pp, ELO +58. Unchanged in recent months: K/R at 0.71, ADR at 82.3, Win rate at 52%. Last 30 days: 44 matches, win rate 48%, ELO balance +75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.