JORKOS

China
On FACEIT since 2023 233 matches tracked 63 matches in 30 days
ELO ▼ 71
2,248
30-day peak: 2,319
Rank EU
#117,135
China #1,826 in China
Last updated:
Next update possible in 1h 53m

How does JORKOS play?

Rating 1.08 (from 212 matches) K/R 0.79 ADR 87.2 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 212 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 50x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.9, Headshots +2 pp
= Stayed the same
K/R at 0.79
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
27 matches · 41% win rate
On Mirage −29 ELO
80 matches · 43% win rate
Between 12:00 and 18:00 −104 ELO, win rate 40%
On Fridays −39 ELO, win rate 39%

JORKOS loses the most ELO on Anubis: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.32 · Cache
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
43% better than 20%
0.79 better than 74%
87.5 better than 82%
1.09 better than 71%
53% of 363 duels better than 64%
55% of 33 situations better than 88%
Ancient37
54% better than 57%
0.78 better than 68%
86.9 better than 76%
1.06 better than 61%
51% of 186 duels right on the average
43% of 14 situations better than 62%
Anubis27
41% better than 18%
0.76 better than 62%
85.5 better than 75%
1.08 better than 67%
66% of 105 duels better than 98%
36% of 11 situations better than 46%
Dust 224
50% better than 44%
0.81 better than 79%
85.8 better than 73%
1.14 better than 81%
60% of 95 duels better than 90%
53% of 15 situations better than 86%
Nuke23
65% better than 80%
0.78 better than 58%
87.6 better than 73%
1.03 better than 40%
58% of 88 duels better than 76%
33% of 12 situations better than 33%
Cache21
52% -
0.81 -
88.4 -
1.11-
62% of 123 duels -
17% of 6 situations -
Inferno11
82% -
0.71 -
86.9 -
0.93-
51% of 68 duels -
50% of 6 situations -
Vertigo10
80% -
0.88 -
91.9 -
1.24-
57% of 63 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JORKOS plays

Across 233 matches JORKOS averages K/R 0.79 and ADR 87.2; the rating across the 212 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 96 of 212 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 212 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. JORKOS loses the most ELO on Anubis (−30 ELO, win rate 41%). Things go best on Nuke (+94 ELO, win rate 65%). Improved over the last three months: ADR +6.9, Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 63 matches, win rate 51%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.