JOHNWICK1

Turkey
On FACEIT since 2020 172 matches tracked 76 matches in 30 days
Last updated:

How does JOHNWICK1 play?

Rating 1.01 K/R 0.73 ADR 81.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
ClutcherMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.1
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 26x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.3, Win rate +11 pp, ELO +409
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
34 matches · 50% win rate
On Mondays +32 ELO, win rate 39%

JOHNWICK1 loses the most ELO on Ancient: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Highest rating in a match: 2.62 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 56%
0.79 better than 77%
91.1 better than 91%
1.08 better than 71%
53% of 212 duels better than 64%
36% of 25 situations better than 46%
Ancient34
50% right on the average
0.74 better than 53%
82.4 better than 60%
1.02 better than 54%
59% of 162 duels better than 90%
46% of 24 situations better than 72%
Anubis34
53% better than 57%
0.72 better than 42%
83.3 better than 67%
0.98 better than 33%
49% of 150 duels better than 39%
35% of 17 situations better than 43%
Nuke17
24% better than 1%
0.65 better than 9%
72.8 better than 13%
0.90 better than 7%
37% of 43 duels better than 2%
25% of 8 situations better than 15%
Inferno11
36% -
0.75 -
80.5 -
1.01-
55% of 56 duels -
44% of 9 situations -
Mirage10
30% -
0.71 -
80.0 -
0.95-
51% of 41 duels -
46% of 13 situations -
Cache8
63% -
0.79 -
82.9 -
1.27-
63% of 27 duels -
40% of 5 situations -
Aim_map_faceit4
50% -
0.44 -
53.0 -
0.73-
44% of 86 duels -
44% of 86 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOHNWICK1 plays

Across 172 matches JOHNWICK1 averages K/R 0.73, ADR 81.9 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 15.9 kills per match with 58% headshots. The strongest map is Anubis with a 53% win rate in 34 matches. In 67 of 172 matches the rating was 1.10 or higher (39%), in 71 it was below 0.90. In 123 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. JOHNWICK1 loses the most ELO on Ancient (−23 ELO, win rate 50%). Things go best on Dust 2 (+68 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +62 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.3, Win rate +11 pp, ELO +409. Unchanged in recent months: Headshots at 58%. Last 30 days: 76 matches, win rate 43%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.