JOHIL_1337
How does JOHIL_1337 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.92. Last 3 months: 0.64 (at the start 0.83). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 0.89.
Damage per round (ADR)
Best month: April 2026 with 92.3. Last 3 months: 72.0 (at the start 84.5). Clearly below the average (81.1).
Share of headshot kills
Best month: May 2026 with 56%. Last 3 months: 57% (at the start 53%). Well above the average (51%).
Matches won (win rate)
Best month: April 2026 with 67%. Last 3 months: 48% (at the start 65%). Slightly below the average (50%).
Best month: October 2026 with 2,582.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JOHIL_1337 loses the most ELO on Mirage: −74 ELO, 61% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How JOHIL_1337 plays
Across 60 matches JOHIL_1337 averages K/R 0.70 and ADR 75.9; the rating across the 40 rated matches is 0.89. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 6 of 40 matches the rating was 1.10 or higher (15%), in 23 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. JOHIL_1337 loses the most ELO on Mirage (−74 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.19, ADR −12.5, Win rate −17 pp. Last 30 days: 39 matches, win rate 46%, net ELO −124.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.