JOGU_-

Netherlands
168 matches tracked 41 matches in 30 days
Last updated:

How does JOGU_- play?

Rating 0.96 K/R 0.68 ADR 72.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 96%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +242
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.7, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
24 matches · 50% win rate
On Sundays ±0 ELO, win rate 35%

JOGU_- loses the most ELO on Inferno: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 75%
0.67 better than 21%
71.8 better than 12%
0.94 better than 24%
54% of 170 duels better than 70%
46% of 37 situations better than 73%
Dust 236
56% better than 69%
0.67 better than 21%
69.8 better than 6%
0.97 better than 32%
46% of 116 duels better than 24%
33% of 24 situations better than 38%
Inferno24
50% better than 39%
0.72 better than 45%
76.5 better than 29%
1.04 better than 53%
52% of 82 duels better than 46%
28% of 18 situations better than 26%
Ancient16
31% better than 3%
0.63 better than 7%
69.5 better than 4%
0.89 better than 10%
53% of 62 duels better than 65%
67% of 12 situations better than 97%
Anubis15
53% better than 57%
0.79 better than 80%
79.5 better than 44%
1.11 better than 83%
57% of 54 duels better than 83%
22% of 9 situations better than 17%
Cache14
29% -
0.60 -
66.4 -
0.86-
49% of 45 duels -
11% of 9 situations -
Nuke9
44% -
0.61 -
68.5 -
0.87-
50% of 34 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOGU_- plays

Across 168 matches JOGU_- averages K/R 0.68, ADR 72.0 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Damage per round (ADR) at 72.0, better than only 7% of level 9 players. Averages 14.4 kills per match with 60% headshots. The strongest map is Mirage with a 58% win rate in 52 matches. In 49 of 168 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 126 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. JOGU_- loses the most ELO on Inferno (−50 ELO, win rate 50%). Things go best in match 3 of the day (+52 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: ELO +242. Got weaker: K/R −0.07, Rating −0.11, ADR −4.7, Win rate −7 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 41 matches, win rate 46%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.