JMonicZ7

Thailand
40 matches tracked
Last updated:

How does JMonicZ7 play?

Rating 1.02 K/R 0.71 ADR 82.1 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.05+0.07 · Ø 0.98 better than 65%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (12.9%).

2K rounds 10.7%−2.2 pp · Ø 12.9% better than 3%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 4x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 68%−5 pp · Ø 73% better than 91%

Patterns

Soon this shows where JMonicZ7 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.75 · Inferno
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.70 -
77.1 -
0.95-
44% of 64 duels -
13% of 8 situations -
Ancient10
70% -
0.72 -
82.3 -
1.04-
43% of 44 duels -
80% of 5 situations -
Dust 210
40% -
0.61 -
77.3 -
0.86-
64% of 39 duels -
63% of 8 situations -
Anubis4
100% -
0.84 -
99.0 -
1.29-
74% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JMonicZ7 plays

Across 40 matches JMonicZ7 averages K/R 0.71, ADR 82.1 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.