JMKAXAXA

Ukraine
267 matches tracked 106 matches in 30 days
Last updated:

How does JMKAXAXA play?

Rating 1.13 (from 127 matches) K/R 0.82 ADR 87.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 16%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 28%
AWP share of kills 26%+15 pp better than 93%
K/D 1.17+0.14 better than 85%
Pistol kills per match 3.3
Knife kills 5 in 267 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 80%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 35x 4K, 8 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−1.0 better than 22%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
ELO at 2,349
▼ Got worse
K/R −0.05, ADR −4.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.81 (at the start 0.86).

Patterns

From the last 267 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −183 ELO
34 matches · 47% wins
In match 2 of the day −112 ELO
66 matches · 38% wins
On Nuke −23 ELO
20 matches · 55% wins

JMKAXAXA loses the most ELO on Anubis: −183 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Mirage
  2. Most kills in a match: 59 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
57% better than 68%
0.88 better than 93%
92.1 better than 91%
1.18–
57% of 368 duels better than 79%
31% of 55 situations better than 31%
Mirage72
44% better than 21%
0.80 better than 74%
87.5 better than 80%
1.09–
60% of 294 duels better than 90%
27% of 33 situations better than 19%
Anubis34
47% better than 30%
0.81 better than 80%
81.8 better than 52%
1.19–
56% of 126 duels better than 73%
23% of 22 situations better than 14%
Cache24
58% –
0.87 –
89.3 –
1.12–
66% of 116 duels –
45% of 11 situations –
Nuke20
55% better than 47%
0.79 better than 59%
81.4 better than 41%
1.03–
61% of 75 duels better than 86%
38% of 8 situations better than 48%
Inferno17
41% better than 13%
0.70 better than 25%
77.1 better than 22%
1.26–
44% of 73 duels better than 9%
44% of 9 situations better than 64%
Ancient10
60% –
0.71 –
82.1 –
0.91–
45% of 38 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How JMKAXAXA plays

Across 267 matches JMKAXAXA averages K/R 0.82 and ADR 87.0; the rating across the 127 rated matches is 1.13. Biggest strength: Rounds with 3K at 5.2%. That is better than 86% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 16% of players on level 10. On average 17.8 kills per match, 47% of them headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 68 of 127 matches the rating was 1.10 or higher (54%), in 35 it was below 0.90. In 193 matches with detailed stats: 35 4Ks and 8 aces. Best month by rating: October 2026 at 1.16. JMKAXAXA loses the most ELO on Anubis (−183 ELO, win rate 47%). Things go best on Dust 2 (+77 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: K/R −0.05, ADR −4.6. Unchanged in recent months: ELO at 2,349. Last 30 days: 106 matches, win rate 53%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.