JL_NS
How does JL_NS play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.86. Last 3 months: 0.70 (at the start 0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01.
Damage per round (ADR)
Best month: June 2026 with 92.4. Last 3 months: 76.5 (at the start 81.4).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 44% (at the start 43%).
Matches won (win rate)
Best month: September 2026 with 80%. Last 3 months: 54% (at the start 53%).
Best month: August 2026 with 1,575. Last 3 months: 1,473 (at the start 1,323).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
JL_NS loses the most ELO on Inferno: −101 ELO, 40% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Inferno
- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How JL_NS plays
Across 175 matches JL_NS averages K/R 0.73 and ADR 78.8; the rating across the 75 rated matches is 0.93. Biggest strength: Utility with impact at 44%. That is better than 93% of players on level 8. Most room to improve: Utility damage per round at 2.1. That is better than only 6% of players on level 8. On average 15.9 kills per match, 44% of them headshots. The strongest map is Mirage with a 64% win rate in 45 matches. In 21 of 75 matches the rating was 1.10 or higher (28%), in 32 it was below 0.90. In 95 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.01. JL_NS loses the most ELO on Inferno (−101 ELO, win rate 40%). Things go best on Mirage (+23 ELO, win rate 64%). Improved over the last three months: ELO +150. Got weaker: K/R −0.05, ADR −4.9. Unchanged in recent months: Headshots at 44%, Win rate at 54%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.