JK79_

Portugal
On FACEIT since 2017 96 matches tracked 14 matches in 30 days
Last updated:
Next update possible in 59m 14s

How does JK79_ play?

Rating 1.18 (from 46 matches) K/R 0.80 ADR 82.7 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 46 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 2.9
Knife kills 5 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 8x 4K, 2 aces in 37 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +4.9
= Stayed the same
Headshots at 51%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.97
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 70%
0.82 better than 83%
82.9 better than 63%
1.17 better than 88%
57% of 124 duels better than 83%
33% of 9 situations better than 36%
Ancient21
48% better than 40%
0.87 better than 94%
89.0 better than 84%
1.25-
73% of 52 duels better than 99%
70% of 10 situations better than 97%
Dust 214
36% -
0.79 -
81.2 -
1.21-
76% of 17 duels -
0% of 4 situations -
Anubis11
36% -
0.78 -
79.1 -
1.22-
54% of 28 duels -
100% of 1 situations -
Cache6
50% -
0.75 -
88.0 -
0.77-
55% of 11 duels -
-
Inferno6
50% -
0.65 -
72.3 -
1.13-
38% of 8 duels -
-
Nuke3
33% -
0.65 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JK79_ plays

Across 96 matches JK79_ averages K/R 0.80 and ADR 82.7; the rating across the 46 rated matches is 1.18. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 27 of 46 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.39. Improved over the last three months: K/R +0.06, ADR +4.9. Unchanged in recent months: Headshots at 51%, Win rate at 49%. Last 30 days: 14 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.