JK-JoKo-JK

Turkey
On FACEIT since 2025 174 matches tracked 46 matches in 30 days
ELO ▲ 73
2,069
30-day peak: 2,069
Rank EU
#199,201
Turkey #5,654 in Turkey
Last updated:
Next update possible in 19m 13s

How does JK-JoKo-JK play?

Rating 1.18 K/R 0.85 ADR 87.1 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 174 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.15+0.13 · Ø 1.02 better than 86%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 48x 4K, 11 aces in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether JK-JoKo-JK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.94.

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
23 matches · 48% win rate
From match 5 of the day −28 ELO
44 matches · 36% win rate
Between 12:00 and 18:00 −111 ELO, win rate 44%
On Sundays −108 ELO, win rate 42%

JK-JoKo-JK loses the most ELO on Inferno: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Most kills in a match: 49 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
61% better than 83%
0.91 better than 97%
93.9 better than 94%
1.28 better than 96%
56% of 369 duels better than 76%
42% of 64 situations better than 62%
Mirage32
44% better than 24%
0.74 right on the average
75.6 better than 23%
1.03 right on the average
48% of 143 duels better than 33%
28% of 32 situations better than 22%
Inferno23
48% better than 34%
0.84 better than 87%
88.4 better than 79%
1.13 better than 74%
56% of 113 duels better than 70%
20% of 10 situations better than 12%
Ancient16
50% better than 42%
0.84 better than 86%
82.1 better than 52%
1.17 better than 88%
49% of 72 duels better than 35%
75% of 12 situations better than 99%
Cache15
33% -
0.81 -
87.5 -
1.08-
43% of 76 duels -
18% of 11 situations -
Anubis11
55% -
0.82 -
82.6 -
1.17-
47% of 47 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JK-JoKo-JK plays

Across 174 matches JK-JoKo-JK averages K/R 0.85, ADR 87.1 and a rating of 1.18. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 74 matches. In 87 of 174 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 164 matches with detailed stats: 48 4Ks and 11 aces. Best month by rating: January 2026 at 1.30. JK-JoKo-JK loses the most ELO on Inferno (−56 ELO, win rate 48%). Things go best on Mirage (+91 ELO, win rate 44%). Match no. 3 of the day goes best: 74% win rate, +52 ELO. Last 30 days: 46 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.