JJong_

South Korea
On FACEIT since 2023 143 matches tracked 90 matches in 30 days
ELO ▲ 189
2,245
30-day peak: 2,420
Rank SEA ▼ 1,148 places
#2,741
South Korea #134 in South Korea
30 days · prev. #1,593 · best #1,397
Last updated:

How does JJong_ play?

Rating 1.21 K/R 0.86 ADR 94.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 143 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 2.9
Knife kills 1 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 32x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether JJong_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Best month: August 2026 with 0.97.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
28 matches · 46% win rate
On Dust 2 −1 ELO
39 matches · 49% win rate
On Wednesdays +29 ELO, win rate 48%

JJong_ loses the most ELO on Mirage: −40 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 40%
0.84 better than 88%
92.7 better than 92%
1.19 better than 90%
50% of 143 duels better than 42%
38% of 24 situations right on the average
Mirage28
46% better than 30%
0.82 better than 83%
90.5 better than 90%
1.16 better than 87%
47% of 83 duels better than 28%
38% of 16 situations right on the average
Anubis22
64% better than 86%
0.95 better than 99%
104.3 better than 99%
1.35 better than 99%
58% of 65 duels better than 85%
33% of 18 situations better than 39%
Inferno21
57% better than 63%
0.86 better than 89%
96.0 better than 94%
1.17 better than 84%
55% of 67 duels better than 69%
14% of 7 situations better than 6%
Ancient18
61% better than 81%
0.87 better than 94%
91.7 better than 91%
1.20 better than 93%
52% of 64 duels better than 55%
60% of 15 situations better than 92%
Nuke12
67% -
0.90 -
97.4 -
1.27-
66% of 29 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JJong_ plays

Across 143 matches JJong_ averages K/R 0.86, ADR 94.5 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 94.5, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 88 of 143 matches the rating was 1.10 or higher (62%), in 26 it was below 0.90. In 143 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.41. JJong_ loses the most ELO on Mirage (−40 ELO, win rate 46%). Things go best in match 3 of the day (+52 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +52 ELO. Last 30 days: 90 matches, win rate 58%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.