JJ077

Italy
82 matches tracked
Last updated:

How does JJ077 play?

Rating 1.00 K/R 0.70 ADR 76.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 7x 4K, 1 ace in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 92%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.8, Headshots +7 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −169

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.67). Just above the average (0.71).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +22 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
74% better than 99%
0.72 right on the average
78.9 better than 48%
1.06 better than 74%
70% of 116 duels better than 99%
50% of 20 situations better than 81%
Mirage16
38% better than 13%
0.69 better than 38%
72.8 better than 20%
0.94 better than 30%
46% of 67 duels better than 30%
40% of 10 situations better than 57%
Anubis11
64% -
0.66 -
73.5 -
0.95-
48% of 33 duels -
60% of 5 situations -
Inferno9
56% -
0.75 -
81.6 -
1.07-
41% of 32 duels -
50% of 2 situations -
Nuke8
75% -
0.67 -
73.2 -
0.98-
48% of 23 duels -
50% of 6 situations -
Ancient6
33% -
0.57 -
68.7 -
0.80-
24% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JJ077 plays

Across 82 matches JJ077 averages K/R 0.70, ADR 76.2 and a rating of 1.00. Biggest strength: Opening duels won at 56%, better than 93% of level 7 players. Averages 14.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 74% win rate in 31 matches. In 29 of 82 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Things go best on Dust 2 (+25 ELO, win rate 74%). Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.8, Headshots +7 pp, Win rate +4 pp. Got weaker: ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.