JI_l0_T_u_K

Russia
On FACEIT since 2021 57 matches tracked 35 matches in 30 days
ELO ▼ 142
2,221
30-day peak: 2,363
Rank EU
#127,319
Russia #35,782 in Russia
Last updated:

How does JI_l0_T_u_K play?

Rating 1.01 (from 36 matches) K/R 0.73 ADR 80.7 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 36 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 59%+48 pp · Ø 11% better than 99%
K/D 0.99−0.03 · Ø 1.02 better than 36%
Pistol kills per match 2.5
Knife kills 2 in 57 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 80.4, Headshots at 34%, Win rate at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 27%
0.78 better than 71%
87.0 better than 79%
1.06 better than 60%
67% of 125 duels better than 99%
36% of 11 situations better than 47%
Mirage14
43% -
0.67 -
75.4 -
0.93-
49% of 61 duels -
0% of 1 situations -
Anubis4
50% -
0.88 -
86.5 -
1.22-
62% of 21 duels -
50% of 2 situations -
Inferno4
25% -
0.73 -
75.8 -
1.30-
65% of 20 duels -
100% of 3 situations -
Cache3
100% -
0.77 -
79.2 -
1.10-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JI_l0_T_u_K plays

Across 57 matches JI_l0_T_u_K averages K/R 0.73 and ADR 80.7; the rating across the 36 rated matches is 1.01. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 34% headshots. The strongest map is Dust 2 with a 45% win rate in 29 matches. In 12 of 36 matches the rating was 1.10 or higher (33%), in 16 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. Things go best on Dust 2 (+49 ELO, win rate 45%). Unchanged in recent months: K/R at 0.73, ADR at 80.4, Headshots at 34%, Win rate at 44%. Last 30 days: 35 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.