JIEXA_

Russia
On FACEIT since 2020 160 matches tracked
Last updated:

How does JIEXA_ play?

Rating 0.91 (from 158 matches) K/R 0.63 ADR 70.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 1.9
Knife kills 2 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 3%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 7x 4K, 0 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, ADR at 69.0, Headshots at 48%
▼ Got worse
Rating −0.05, Win rate −8 pp, ELO −122

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.64. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
29 matches · 48% win rate
On Mirage −38 ELO
47 matches · 55% win rate
On Saturdays −33 ELO, win rate 45%

JIEXA_ loses the most ELO in match 2 of the day: −63 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
60% better than 82%
0.65 better than 14%
70.6 better than 8%
0.96 better than 29%
56% of 186 duels better than 79%
33% of 46 situations better than 38%
Mirage47
55% better than 64%
0.59 better than 2%
69.2 better than 6%
0.86 better than 6%
40% of 175 duels better than 6%
29% of 28 situations better than 24%
Ancient41
68% better than 93%
0.67 better than 16%
75.5 better than 22%
0.97 better than 34%
51% of 155 duels right on the average
31% of 35 situations better than 35%
Inferno10
70% -
0.63 -
75.0 -
0.92-
41% of 44 duels -
0% of 2 situations -
Cache8
38% -
0.40 -
52.6 -
0.62-
36% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JIEXA_ plays

Across 160 matches JIEXA_ averages K/R 0.63 and ADR 70.9; the rating across the 158 rated matches is 0.91. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 13.8 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 41 of 158 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 80 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 0.94. JIEXA_ loses the most ELO in match 2 of the day (−63 ELO, win rate 48%). Things go best in match 1 of the day (+120 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, +120 ELO. Got weaker: Rating −0.05, Win rate −8 pp, ELO −122. Unchanged in recent months: K/R at 0.61, ADR at 69.0, Headshots at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.