JIEXA_
How does JIEXA_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.1%).
Utility and deaths
Strength0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.64. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.94. Last 3 months: 0.89 (at the start 0.94). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 74.3. Last 3 months: 69.0 (at the start 72.8). Well below the average (79.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months unchanged at 48%. Right on the average (48%).
Matches won (win rate)
Best month: June 2026 with 77%. Last 3 months: 56% (at the start 64%). Well above the average (49%).
Best month: August 2026 with 2,072. Last 3 months: 1,835 (at the start 1,957).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JIEXA_ loses the most ELO in match 2 of the day: −63 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How JIEXA_ plays
Across 160 matches JIEXA_ averages K/R 0.63 and ADR 70.9; the rating across the 158 rated matches is 0.91. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 13.8 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 41 of 158 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 80 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 0.94. JIEXA_ loses the most ELO in match 2 of the day (−63 ELO, win rate 48%). Things go best in match 1 of the day (+120 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, +120 ELO. Got weaker: Rating −0.05, Win rate −8 pp, ELO −122. Unchanged in recent months: K/R at 0.61, ADR at 69.0, Headshots at 48%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.