JHR_-

Belgium
101 matches tracked
Last updated:

How does JHR_- play?

Rating 1.24 K/R 0.87 ADR 94.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 101 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 2.9
Knife kills 1 in 101 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 16x 4K, 3 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +139
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.11, Rating −0.14, ADR −10.6, Win rate −5 pp

Aug to Sep 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.81 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +45 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
56% better than 59%
0.88 better than 91%
95.1 better than 94%
1.24 better than 89%
51% of 141 duels better than 45%
28% of 18 situations better than 26%
Anubis21
62% better than 83%
0.88 better than 95%
93.2 better than 95%
1.30 better than 98%
58% of 102 duels better than 85%
38% of 16 situations right on the average
Mirage13
54% -
0.94 -
102.1 -
1.31-
50% of 86 duels -
0% of 5 situations -
Ancient12
33% -
0.84 -
96.5 -
1.13-
44% of 75 duels -
33% of 6 situations -
Cache11
73% -
0.91 -
94.3 -
1.39-
60% of 45 duels -
25% of 4 situations -
Dust 210
40% -
0.85 -
95.3 -
1.20-
42% of 69 duels -
50% of 8 situations -
Vertigo4
50% -
0.74 -
85.3 -
1.03-
48% of 27 duels -
0% of 1 situations -
Nuke3
67% -
0.55 -
62.4 -
0.85-
27% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JHR_- plays

Across 101 matches JHR_- averages K/R 0.87, ADR 94.4 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 41% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 66 of 101 matches the rating was 1.10 or higher (65%), in 19 it was below 0.90. In 49 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.33. Things go best on Anubis (+23 ELO, win rate 62%). Improved over the last three months: ELO +139. Got weaker: K/R −0.11, Rating −0.14, ADR −10.6, Win rate −5 pp. Unchanged in recent months: Headshots at 41%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.