JHOAN-DD
How does JHOAN-DD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average55% of 1v1s won and so well above the average (38%).
Weapons and aim
Average48% headshots and so clearly above the average (44%).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.64 (at the start 0.55). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: August 2026 with 78.3. Last 3 months: 68.7 (at the start 63.9). Well below the average (78.9).
Share of headshot kills
Best month: May 2026 with 49%. Last 3 months: 48% (at the start 47%). Clearly above the average (44%).
Matches won (win rate)
Best month: May 2026 with 100%. Last 3 months: 50% (at the start 71%). Just below the average (51%).
Best month: September 2026 with 1,307.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Cache
- Highest rating in a match: 2.05 · Cache
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How JHOAN-DD plays
Across 65 matches JHOAN-DD averages K/R 0.61 and ADR 67.1; the rating across the 44 rated matches is 0.94. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 5 players. Most room to improve: Damage per round (ADR) at 67.1, better than only 4% of level 5 players. Averages 13.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 13 of 44 matches the rating was 1.10 or higher (30%), in 19 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Things go best in match 1 of the day (+49 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +49 ELO. Improved over the last three months: K/R +0.09, ADR +4.8. Got weaker: Win rate −21 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 16 matches, win rate 56%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.