JETLGGD

Belarus
168 matches tracked 19 matches in 30 days
Last updated:

How does JETLGGD play?

Rating 1.03 (from 137 matches) K/R 0.72 ADR 79.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.5
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.0, Win rate at 51%, ELO at 2,142
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 36% win rate
In match 1 of the day +94 ELO
44 matches · 36% win rate
Between 6:00 and 12:00 +34 ELO, win rate 42%
On Wednesdays +30 ELO, win rate 19%

JETLGGD loses the most ELO in match 3 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 34%
0.74 right on the average
80.3 better than 49%
1.05 better than 59%
54% of 272 duels better than 67%
44% of 27 situations better than 69%
Dust 243
47% better than 33%
0.69 better than 26%
77.5 better than 32%
0.95 better than 22%
49% of 172 duels better than 38%
44% of 18 situations better than 69%
Nuke19
53% better than 41%
0.75 better than 45%
80.3 better than 38%
1.02 better than 39%
51% of 53 duels better than 39%
29% of 7 situations better than 20%
Ancient18
67% better than 90%
0.68 better than 21%
75.5 better than 21%
0.99 better than 35%
56% of 103 duels better than 77%
80% of 5 situations better than 99%
Anubis18
56% better than 68%
0.77 better than 67%
80.8 better than 52%
1.18 better than 90%
54% of 82 duels better than 65%
23% of 13 situations better than 16%
Inferno5
60% -
0.82 -
87.2 -
1.26-
48% of 21 duels -
33% of 6 situations -
Cache3
0% -
0.59 -
73.6 -
0.72-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JETLGGD plays

Across 168 matches JETLGGD averages K/R 0.72 and ADR 79.2; the rating across the 137 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 49 of 137 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 68 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. JETLGGD loses the most ELO in match 3 of the day (±0 ELO, win rate 36%). Things go best on Dust 2 (+34 ELO, win rate 47%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.0, Win rate at 51%, ELO at 2,142. Last 30 days: 19 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.