JESSMA

Madagascar
On FACEIT since 2020 369 matches tracked 95 matches in 30 days
ELO ▲ 104
2,366
30-day peak: 2,472
Rank EU
#81,383
Madagascar #56 in Madagascar
Last updated:

How does JESSMA play?

Rating 1.04 K/R 0.74 ADR 83.0 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 369 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 1.9
Knife kills 2 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 32x 4K, 4 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.4, Win rate +7 pp, ELO +54
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
57 matches · 32% win rate
On Nuke −60 ELO
54 matches · 41% win rate
On Thursdays −61 ELO, win rate 40%

JESSMA loses the most ELO on Dust 2: −61 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient108
55% better than 59%
0.75 right on the average
87.4 better than 78%
1.07 better than 61%
54% of 451 duels better than 64%
37% of 75 situations better than 47%
Anubis84
57% better than 66%
0.76 better than 56%
82.9 better than 59%
1.07 better than 60%
60% of 304 duels better than 91%
37% of 38 situations better than 50%
Dust 257
32% better than 4%
0.72 better than 38%
77.8 better than 31%
1.00 better than 35%
54% of 168 duels better than 62%
37% of 41 situations right on the average
Nuke54
41% better than 13%
0.72 better than 32%
81.4 better than 44%
1.00 better than 34%
50% of 214 duels better than 34%
27% of 51 situations better than 17%
Mirage31
35% better than 5%
0.69 better than 25%
81.0 better than 50%
0.95 better than 21%
44% of 132 duels better than 13%
53% of 17 situations better than 87%
Inferno25
72% better than 94%
0.76 right on the average
84.3 better than 58%
1.10 better than 58%
61% of 114 duels better than 86%
67% of 33 situations better than 98%
Overpass5
20% -
0.64 -
69.9 -
0.88-
37% of 27 duels -
50% of 8 situations -
Cache4
25% -
0.83 -
92.0 -
1.13-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JESSMA plays

Across 369 matches JESSMA averages K/R 0.74, ADR 83.0 and a rating of 1.04. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 153 of 369 matches the rating was 1.10 or higher (41%), in 118 it was below 0.90. In 269 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. JESSMA loses the most ELO on Dust 2 (−61 ELO, win rate 32%). Things go best on Inferno (+60 ELO, win rate 72%). Match no. 4 of the day goes best: 54% win rate, −1 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.4, Win rate +7 pp, ELO +54. Got weaker: Headshots −4 pp. Last 30 days: 95 matches, win rate 55%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.