JERYtriceps

Poland
212 matches tracked 10 matches in 30 days
ELO ▲ 120
3,004
30-day peak: 3,004
Rank EU ▼ 739 places
#7,930
Poland #393 in Poland
30 days · prev. #7,191 · best #7,191
Last updated:

How does JERYtriceps play?

Rating 1.09 K/R 0.75 ADR 79.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 212 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so slightly above the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.15+0.08 · Ø 1.07 better than 70%
Pistol kills per match 2.3
Knife kills 5 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 23x 4K, 8 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.6+2.8 · Ø 3.8 better than 96%
Enemies flashed per round 0.65+0.33 · Ø 0.32 better than 98%
Deaths per round 65%−5 pp · Ø 70% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +841
= Stayed the same
Rating at 1.08, ADR at 78.5
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
49 matches · 67% win rate
In match 2 of the day +18 ELO
46 matches · 46% win rate
On Tuesdays +60 ELO, win rate 35%

JERYtriceps loses the most ELO on Ancient: −117 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.46 · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
63% better than 82%
0.74 better than 39%
79.8 better than 37%
1.09 better than 57%
56% of 157 duels better than 70%
45% of 55 situations better than 70%
Ancient49
67% better than 85%
0.79 better than 66%
85.3 better than 65%
1.15 better than 77%
51% of 103 duels better than 40%
43% of 37 situations better than 63%
Dust 230
47% better than 21%
0.70 better than 23%
76.6 better than 22%
1.03 better than 34%
39% of 89 duels better than 2%
33% of 12 situations better than 34%
Anubis29
45% better than 18%
0.73 better than 38%
74.4 better than 14%
1.06 better than 48%
48% of 61 duels better than 24%
33% of 21 situations better than 37%
Nuke27
52% better than 27%
0.76 better than 45%
77.7 better than 25%
1.08 right on the average
61% of 67 duels better than 85%
47% of 15 situations better than 68%
Inferno13
69% -
0.78 -
80.9 -
1.18-
65% of 26 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JERYtriceps plays

Across 212 matches JERYtriceps averages K/R 0.75, ADR 79.6 and a rating of 1.09. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 101 of 212 matches the rating was 1.10 or higher (48%), in 69 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 8 aces. Best month by rating: July 2026 at 1.17. JERYtriceps loses the most ELO on Ancient (−117 ELO, win rate 67%). Things go best on Mirage (+262 ELO, win rate 63%). Match no. 3 of the day goes best: 77% win rate, +53 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +841. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.08, ADR at 78.5. Last 30 days: 10 matches, win rate 80%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.