JENK1I

Russia
On FACEIT since 2024 71 matches tracked 50 matches in 30 days
ELO ▲ 253
2,513
30-day peak: 2,513
Rank EU
#50,612
Russia #14,478 in Russia
Last updated:

How does JENK1I play?

Rating 1.13 K/R 0.78 ADR 84.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 71 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.6
Knife kills 1 in 71 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 15x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether JENK1I is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
25 matches · 64% win rate
In match 1 of the day ±0 ELO
27 matches · 48% win rate

JENK1I loses the most ELO on Mirage: −1 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.92 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 88%
0.82 better than 80%
86.6 better than 74%
1.20 better than 89%
44% of 122 duels better than 11%
25% of 12 situations better than 12%
Dust 217
53% right on the average
0.77 better than 61%
87.6 better than 78%
1.07 better than 57%
51% of 82 duels better than 45%
40% of 10 situations better than 55%
Anubis14
43% -
0.70 -
76.7 -
1.04-
58% of 69 duels -
36% of 11 situations -
Ancient8
63% -
0.80 -
84.9 -
1.18-
51% of 43 duels -
56% of 9 situations -
Inferno3
67% -
0.69 -
78.8 -
1.06-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JENK1I plays

Across 71 matches JENK1I averages K/R 0.78, ADR 84.1 and a rating of 1.13. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 37 of 71 matches the rating was 1.10 or higher (52%), in 18 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. JENK1I loses the most ELO on Mirage (−1 ELO, win rate 64%). Things go best in match 2 of the day (+1 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +1 ELO. Last 30 days: 50 matches, win rate 54%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.