JELHY

Mongolia
On FACEIT since 2016 268 matches tracked 47 matches in 30 days
ELO ▲ 66
2,435
30-day peak: 2,610
Rank EU
#64,205
Mongolia #283 in Mongolia
Last updated:

How does JELHY play?

Rating 1.08 K/R 0.76 ADR 84.3 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.10+0.08 · Ø 1.02 better than 72%
Pistol kills per match 2.8
Knife kills 9 in 268 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 57%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 45x 4K, 5 aces in 207 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.6 utility damage per round and so well above the average (4.1).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 10.6+6.5 · Ø 4.1 better than 99%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +260
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.9, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
56 matches · 41% win rate
On Anubis −55 ELO
21 matches · 38% win rate
On Fridays +27 ELO, win rate 46%

JELHY loses the most ELO in match 1 of the day: −78 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.34 · Inferno

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
56% better than 65%
0.75 right on the average
85.5 better than 69%
1.07 better than 62%
51% of 198 duels better than 46%
40% of 45 situations better than 57%
Mirage50
56% better than 66%
0.73 better than 45%
78.8 better than 40%
1.02 better than 46%
48% of 188 duels better than 32%
28% of 39 situations better than 20%
Dust 238
39% better than 11%
0.74 right on the average
80.1 better than 45%
1.03 better than 48%
52% of 155 duels better than 53%
25% of 24 situations better than 17%
Cache32
47% -
0.80 -
85.1 -
1.15-
51% of 122 duels -
32% of 19 situations -
Nuke31
58% right on the average
0.78 better than 61%
86.3 better than 69%
1.09 better than 61%
54% of 114 duels better than 63%
26% of 19 situations better than 19%
Inferno28
64% better than 80%
0.82 better than 74%
93.9 better than 91%
1.21 better than 83%
56% of 122 duels better than 70%
44% of 18 situations better than 63%
Anubis21
38% better than 10%
0.70 better than 29%
79.5 better than 43%
0.97 better than 27%
50% of 88 duels better than 44%
38% of 21 situations right on the average
Vertigo7
57% -
0.89 -
97.3 -
1.24-
67% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JELHY plays

Across 268 matches JELHY averages K/R 0.76, ADR 84.3 and a rating of 1.08. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 119 of 268 matches the rating was 1.10 or higher (44%), in 84 it was below 0.90. In 207 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. JELHY loses the most ELO in match 1 of the day (−78 ELO, win rate 41%). Things go best on Mirage (+46 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, −5 ELO. Improved over the last three months: Win rate +3 pp, ELO +260. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.9, Headshots at 53%. Last 30 days: 47 matches, win rate 51%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.