JEEDIXXX

Belarus
On FACEIT since 2024 211 matches tracked 46 matches in 30 days
ELO ▲ 23
2,321
30-day peak: 2,378
Rank EU
#93,810
Belarus #2,254 in Belarus
Last updated:

How does JEEDIXXX play?

Rating 1.05 K/R 0.75 ADR 81.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.8
Knife kills 4 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 4 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +26 pp, ELO +364
= Stayed the same
ADR at 82.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
40 matches · 50% win rate
In match 3 of the day ±0 ELO
31 matches · 45% win rate
On Sundays +50 ELO, win rate 41%

JEEDIXXX loses the most ELO on Dust 2: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 46%
0.79 better than 69%
85.4 better than 71%
1.11 better than 71%
52% of 420 duels better than 55%
57% of 42 situations better than 91%
Dust 240
50% better than 44%
0.73 better than 43%
80.8 better than 48%
1.01 better than 39%
65% of 185 duels better than 97%
36% of 22 situations better than 45%
Anubis37
54% better than 55%
0.77 better than 61%
82.7 better than 56%
1.11 better than 71%
61% of 166 duels better than 89%
26% of 23 situations better than 21%
Ancient25
52% better than 48%
0.74 better than 47%
82.5 better than 53%
1.04 better than 53%
53% of 107 duels better than 55%
38% of 16 situations right on the average
Nuke15
40% better than 10%
0.65 better than 7%
75.5 better than 17%
0.89 better than 5%
43% of 58 duels better than 10%
27% of 11 situations better than 19%
Cache11
64% -
0.73 -
79.4 -
1.02-
58% of 59 duels -
25% of 8 situations -
Inferno8
25% -
0.58 -
63.8 -
0.81-
50% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JEEDIXXX plays

Across 211 matches JEEDIXXX averages K/R 0.75, ADR 81.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 42% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 80 of 211 matches the rating was 1.10 or higher (38%), in 78 it was below 0.90. In 165 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. JEEDIXXX loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best on Mirage (+100 ELO, win rate 51%). Match no. 4 of the day goes best: 58% win rate, +49 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +26 pp, ELO +364. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.8. Last 30 days: 46 matches, win rate 52%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.