JEANHARD

Brazil
On FACEIT since 2018 260 matches tracked 65 matches in 30 days
ELO ▲ 297
3,052
30-day peak: 3,052
Rank EU ▲ 1,696 places
#6,641
Brazil #29 in Brazil
30 days · prev. #8,337 · best #6,641
Last updated:

How does JEANHARD play?

Rating 1.11 K/R 0.79 ADR 84.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 260 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.8
Knife kills 4 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 44x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ADR +5.3, Win rate +12 pp, ELO +72
= Stayed the same
K/R at 0.80, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −119 ELO
29 matches · 41% win rate
On Inferno −59 ELO
27 matches · 48% win rate
On Sundays −185 ELO, win rate 38%

JEANHARD loses the most ELO in match 4 of the day: −119 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Cache
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 33%
0.80 better than 67%
86.0 better than 68%
1.12 better than 67%
54% of 331 duels better than 58%
40% of 35 situations better than 54%
Dust 267
48% better than 25%
0.77 better than 55%
83.5 better than 57%
1.08 right on the average
52% of 246 duels better than 47%
50% of 30 situations better than 78%
Anubis54
56% right on the average
0.77 better than 58%
84.1 better than 64%
1.11 better than 65%
53% of 197 duels right on the average
36% of 33 situations better than 43%
Inferno27
48% better than 11%
0.84 better than 71%
84.9 better than 51%
1.16 better than 59%
57% of 116 duels right on the average
31% of 16 situations better than 31%
Cache14
57% -
0.89 -
92.9 -
1.26-
58% of 69 duels -
29% of 7 situations -
Ancient10
50% -
0.72 -
76.8 -
1.01-
50% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JEANHARD plays

Across 260 matches JEANHARD averages K/R 0.79, ADR 84.9 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 134 of 260 matches the rating was 1.10 or higher (52%), in 75 it was below 0.90. In 194 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. JEANHARD loses the most ELO in match 4 of the day (−119 ELO, win rate 41%). Things go best on Mirage (+102 ELO, win rate 51%). Match no. 3 of the day goes best: 65% win rate, +100 ELO. Improved over the last three months: Rating +0.06, ADR +5.3, Win rate +12 pp, ELO +72. Unchanged in recent months: K/R at 0.80, Headshots at 46%. Last 30 days: 65 matches, win rate 58%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.