JDZ_
How does JDZ_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average56% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so slightly below the average (45%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.93 (at the start 1.29). Clearly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 84.3. Last 3 months: 74.1 (at the start 85.1). Clearly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 45%. Last 3 months: 42% (at the start 45%). Clearly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 46% (at the start 42%). Clearly below the average (51%).
Best month: August 2026 with 1,421. Last 3 months: 1,293 (at the start 1,392).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 59%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JDZ_ loses the most ELO in match 1 of the day: −85 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Anubis
- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How JDZ_ plays
Across 151 matches JDZ_ averages K/R 0.68 and ADR 77.2; the rating across the 109 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 12% of level 6 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 25 of 109 matches the rating was 1.10 or higher (23%), in 48 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. JDZ_ loses the most ELO in match 1 of the day (−85 ELO, win rate 39%). Things go best in match 4 of the day (+31 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.12, Rating −0.36, ADR −11.0, Headshots −3 pp, ELO −99. Last 30 days: 33 matches, win rate 33%, net ELO −113.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.