JDZ_

Poland
151 matches tracked 33 matches in 30 days
Last updated:

How does JDZ_ play?

Rating 0.94 (from 109 matches) K/R 0.68 ADR 77.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.98−0.02 · Ø 1.00 better than 56%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 15%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 16x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 94%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.36, ADR −11.0, Headshots −3 pp, ELO −99

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −85 ELO
44 matches · 39% win rate
On Ancient −52 ELO
34 matches · 44% win rate
On Fridays −87 ELO, win rate 29%

JDZ_ loses the most ELO in match 1 of the day: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
44% better than 30%
0.66 better than 24%
76.4 better than 34%
0.86 better than 14%
41% of 79 duels better than 10%
63% of 16 situations better than 93%
Dust 229
31% better than 3%
0.68 better than 35%
78.3 better than 47%
0.91 better than 24%
45% of 75 duels better than 24%
33% of 15 situations better than 44%
Anubis22
68% better than 93%
0.72 better than 54%
78.4 better than 49%
1.04 better than 66%
50% of 48 duels right on the average
91% of 11 situations better than 99%
Inferno21
38% better than 12%
0.78 better than 84%
80.9 better than 68%
1.13-
54% of 41 duels better than 77%
40% of 5 situations better than 59%
Mirage17
53% better than 60%
0.65 better than 20%
71.8 better than 16%
0.94-
38% of 48 duels better than 5%
67% of 12 situations better than 96%
Nuke16
44% better than 23%
0.63 better than 13%
76.5 better than 38%
0.90 better than 20%
50% of 72 duels right on the average
0% of 1 situations better than 1%
Cache8
38% -
0.62 -
76.6 -
0.65-
29% of 21 duels -
33% of 3 situations -
Overpass3
67% -
0.85 -
79.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JDZ_ plays

Across 151 matches JDZ_ averages K/R 0.68 and ADR 77.2; the rating across the 109 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 12% of level 6 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 25 of 109 matches the rating was 1.10 or higher (23%), in 48 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. JDZ_ loses the most ELO in match 1 of the day (−85 ELO, win rate 39%). Things go best in match 4 of the day (+31 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.12, Rating −0.36, ADR −11.0, Headshots −3 pp, ELO −99. Last 30 days: 33 matches, win rate 33%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.