JCjesus_

Portugal
225 matches tracked 18 matches in 30 days
Last updated:

How does JCjesus_ play?

Rating 0.87 K/R 0.61 ADR 70.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 37%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−6 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.85−0.13 · Ø 0.98 better than 5%
Pistol kills per match 2.4
Knife kills 23 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.8%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 15%
3K rounds 2.5%−1.3 pp · Ø 3.8% better than 4%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 19x 4K, 2 aces in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 77%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.87, ADR at 71.1, Headshots at 42%
▼ Got worse
Win rate −13 pp, ELO −579

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.62 (at the start 0.61). Clearly below the average (0.71).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
40 matches · 43% win rate
On Mirage −100 ELO
63 matches · 44% win rate
Between 18:00 and 24:00 −222 ELO, win rate 43%
On Saturdays −30 ELO, win rate 35%

JCjesus_ loses the most ELO on Dust 2: −118 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
44% better than 30%
0.65 better than 18%
74.7 better than 30%
0.93 better than 26%
44% of 217 duels better than 20%
28% of 36 situations better than 25%
Ancient44
50% right on the average
0.61 better than 2%
68.3 better than 2%
0.85 better than 6%
43% of 141 duels better than 12%
17% of 18 situations better than 7%
Anubis44
48% better than 37%
0.59 better than 2%
67.7 better than 4%
0.85 better than 7%
40% of 147 duels better than 6%
27% of 22 situations better than 21%
Dust 240
43% better than 25%
0.64 better than 14%
72.1 better than 15%
0.88 better than 12%
44% of 152 duels better than 19%
28% of 25 situations better than 23%
Inferno34
56% better than 68%
0.56 better than 3%
64.4 better than 3%
0.81 better than 5%
38% of 120 duels better than 3%
43% of 14 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How JCjesus_ plays

Across 225 matches JCjesus_ averages K/R 0.61, ADR 70.0 and a rating of 0.87. Biggest strength: Utility damage per round at 8.3, better than 98% of level 7 players. Most room to improve: Rating at 0.87, better than only 4% of level 7 players. Averages 13.4 kills per match with 42% headshots. The strongest map is Inferno with a 56% win rate in 34 matches. In 45 of 225 matches the rating was 1.10 or higher (20%), in 128 it was below 0.90. In 150 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. JCjesus_ loses the most ELO on Dust 2 (−118 ELO, win rate 43%). Things go best on Inferno (+60 ELO, win rate 56%). Match no. 1 of the day goes best: 53% win rate, +31 ELO. Got weaker: Win rate −13 pp, ELO −579. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 71.1, Headshots at 42%. Last 30 days: 18 matches, win rate 50%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.