JCiki

Turkey
On FACEIT since 2017 154 matches tracked 92 matches in 30 days
ELO ▲ 99
2,429
30-day peak: 2,555
Rank EU
#66,756
Turkey #1,561 in Turkey
Last updated:

How does JCiki play?

Rating 1.11 K/R 0.80 ADR 87.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.2
Knife kills 2 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 32x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether JCiki is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −32 ELO
34 matches · 41% win rate
On Cache −18 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 +38 ELO, win rate 50%
On Fridays −49 ELO, win rate 45%

JCiki loses the most ELO in match 1 of the day: −32 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
67% better than 92%
0.85 better than 88%
95.3 better than 95%
1.20 better than 89%
65% of 364 duels better than 97%
45% of 31 situations better than 71%
Anubis44
55% better than 57%
0.81 better than 76%
85.2 better than 69%
1.11 better than 71%
62% of 230 duels better than 92%
62% of 29 situations better than 91%
Cache21
48% -
0.73 -
84.0 -
1.00-
55% of 111 duels -
50% of 12 situations -
Nuke18
44% better than 16%
0.71 better than 26%
76.7 better than 22%
1.00 better than 30%
45% of 64 duels better than 16%
33% of 6 situations better than 33%
Inferno8
25% -
0.62 -
70.9 -
0.84-
42% of 31 duels -
67% of 3 situations -
Ancient7
57% -
0.83 -
82.8 -
1.16-
52% of 31 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JCiki plays

Across 154 matches JCiki averages K/R 0.80, ADR 87.2 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 54 matches. In 74 of 154 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 154 matches with detailed stats: 32 4Ks and 3 aces. JCiki loses the most ELO in match 1 of the day (−32 ELO, win rate 41%). Things go best on Dust 2 (+66 ELO, win rate 67%). Match no. 2 of the day goes best: 60% win rate, +22 ELO. Last 30 days: 92 matches, win rate 53%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.