JC93

Argentina
146 matches tracked 66 matches in 30 days
Last updated:

How does JC93 play?

Rating 1.11 (from 125 matches) K/R 0.79 ADR 83.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 59%+9 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.13+0.13 · Ø 1.00 better than 94%
Pistol kills per match 2.1
Knife kills 4 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.0%).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 90%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 12x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 17%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.1, Win rate +6 pp, ELO +152
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
39 matches · 41% win rate
On Dust 2 −63 ELO
46 matches · 48% win rate

JC93 loses the most ELO in match 1 of the day: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.88 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 57%
0.81 better than 90%
84.7 better than 81%
1.14 better than 92%
61% of 278 duels better than 96%
49% of 43 situations better than 80%
Dust 246
48% better than 45%
0.78 better than 83%
83.8 better than 79%
1.10 better than 86%
55% of 224 duels better than 79%
39% of 23 situations better than 56%
Nuke10
50% -
0.78 -
83.1 -
1.11-
62% of 45 duels -
38% of 8 situations -
Anubis9
33% -
0.80 -
83.1 -
1.05-
64% of 55 duels -
43% of 7 situations -
Inferno9
56% -
0.71 -
75.9 -
0.98-
56% of 34 duels -
33% of 3 situations -
Ancient6
67% -
0.70 -
70.8 -
0.97-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JC93 plays

Across 146 matches JC93 averages K/R 0.79 and ADR 83.2; the rating across the 125 rated matches is 1.11. Biggest strength: Opening duels won at 59%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.5, better than only 17% of level 6 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Mirage with a 51% win rate in 65 matches. In 56 of 125 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 102 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. JC93 loses the most ELO in match 1 of the day (−75 ELO, win rate 41%). Things go best on Mirage (+87 ELO, win rate 51%). From match no. 5 of the day on, things go best: 57% win rate, +4 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.1, Win rate +6 pp, ELO +152. Got weaker: Headshots −3 pp. Last 30 days: 66 matches, win rate 50%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.