JBa

USA
FACEIT verified FACEIT verified On FACEIT since 2017 304 matches tracked 97 matches in 30 days
ELO ▲ 256
3,567
30-day peak: 3,738
Rank NA ▲ 46 places
#24
USA #12 in USA
30 days · prev. #70 · best #10
Last updated:
Next update possible in 1h 50m

How does JBa play?

Rating 1.28 (from 214 matches) K/R 0.95 ADR 101.3 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 214 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 62%+8 pp · Ø 54% better than 93%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.11).

Headshot rate 47%−7 pp · Ø 54% better than 19%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.34+0.23 · Ø 1.11 better than 89%
Pistol kills per match 3.5 from the last 214
Knife kills 2 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (14.1%).

2K rounds 17.6%+3.5 pp · Ø 14.1% better than 96%
3K rounds 6.5%+1.9 pp · Ø 4.6% better than 93%
MVPs per match 3.1+0.6 · Ø 2.5 better than 88%
4Ks and aces 47x 4K, 7 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 76%
Enemies flashed per round 0.340.00 · Ø 0.34 right on the average
Deaths per round 71%+1 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +18 pp
= Stayed the same
K/R at 0.93, Rating at 1.29, ADR at 100.3
▼ Got worse
Win rate −3 pp, ELO −254

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: June 2026 with 0.98. Last 3 months: 0.93 (at the start 0.96). Well above the average (0.78).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −129 ELO
45 matches · 49% win rate
On Anubis −35 ELO
38 matches · 58% win rate
On Saturdays −36 ELO, win rate 48%

JBa loses the most ELO in match 2 of the day: −129 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.36 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
58% right on the average
0.93 better than 92%
102.9 better than 98%
1.25 better than 82%
64% of 456 duels better than 93%
33% of 33 situations better than 29%
Anubis38
58% better than 48%
0.96 better than 96%
101.1 better than 97%
1.34 better than 95%
57% of 189 duels better than 65%
46% of 26 situations better than 65%
Dust 236
50% better than 22%
0.88 better than 79%
96.5 better than 88%
1.24 better than 76%
54% of 159 duels better than 43%
50% of 18 situations better than 76%
Ancient30
60% better than 52%
0.92 better than 92%
98.8 better than 94%
1.28 better than 88%
59% of 151 duels better than 75%
52% of 27 situations better than 81%
Cache18
50% -
0.98 -
99.6 -
1.39-
68% of 73 duels -
46% of 13 situations -
Inferno5
40% -
0.98 -
100.2 -
1.43-
65% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JBa plays

Across 304 matches JBa averages K/R 0.95 and ADR 101.3; the rating across the 214 rated matches is 1.28. Biggest strength: Damage per round (ADR) at 101.3, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,500+ ELO players. Averages 20.5 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 144 of 214 matches the rating was 1.10 or higher (67%), in 44 it was below 0.90. In 135 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: October 2026 at 1.35. JBa loses the most ELO in match 2 of the day (−129 ELO, win rate 49%). Things go best on Mirage (+57 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: Headshots +18 pp. Got weaker: Win rate −3 pp, ELO −254. Unchanged in recent months: K/R at 0.93, Rating at 1.29, ADR at 100.3. Last 30 days: 97 matches, win rate 56%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.