JB1Y

Timor-Leste
On FACEIT since 2019 126 matches tracked 25 matches in 30 days
ELO ▲ 42
2,690
30-day peak: 2,690
Rank EU
#26,820
Timor-Leste #12 in Timor-Leste
Last updated:

How does JB1Y play?

Rating 1.13 (from 99 matches) K/R 0.81 ADR 85.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 99 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.1
Knife kills 3 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 99%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 5x 4K, 2 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.20, ADR +9.5, Headshots +2 pp, Win rate +17 pp, ELO +127
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.89 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.31 · Inferno
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
56% better than 60%
0.86 better than 90%
88.4 better than 78%
1.20 better than 89%
53% of 92 duels right on the average
14% of 14 situations better than 5%
Inferno31
55% better than 40%
0.77 right on the average
79.9 better than 30%
1.11 better than 54%
55% of 117 duels right on the average
56% of 18 situations better than 86%
Mirage30
50% better than 39%
0.84 better than 86%
93.1 better than 92%
1.13 better than 76%
49% of 125 duels better than 33%
30% of 10 situations better than 23%
Anubis24
46% better than 27%
0.81 better than 78%
81.7 better than 51%
1.12 better than 74%
54% of 79 duels better than 61%
57% of 14 situations better than 88%
Cache3
0% -
0.75 -
71.9 -
1.17-
57% of 7 duels -
50% of 2 situations -
Overpass3
33% -
0.57 -
63.6 -
0.88-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JB1Y plays

Across 126 matches JB1Y averages K/R 0.81 and ADR 85.3; the rating across the 99 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 47 of 99 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. Things go best on Ancient (+23 ELO, win rate 56%). Improved over the last three months: K/R +0.10, Rating +0.20, ADR +9.5, Headshots +2 pp, Win rate +17 pp, ELO +127. Last 30 days: 25 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.