JASZCZUUUUR

Poland
On FACEIT since 2020 233 matches tracked 65 matches in 30 days
ELO ▲ 64
2,022
30-day peak: 2,118
Rank EU
#228,584
Poland #12,992 in Poland
Last updated:

How does JASZCZUUUUR play?

Rating 1.00 (from 183 matches) K/R 0.74 ADR 78.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 233 matches
Knife kills 1 in 233 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 37x 4K, 3 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.29, Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.74, ADR at 78.8
▼ Got worse
ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
66 matches · 48% win rate
On Dust 2 −25 ELO
27 matches · 37% win rate
On Anubis −5 ELO
59 matches · 44% win rate

JASZCZUUUUR loses the most ELO on Mirage: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 37%
0.79 better than 74%
82.9 better than 63%
1.09 better than 71%
52% of 234 duels better than 58%
27% of 30 situations better than 21%
Anubis59
44% better than 24%
0.73 better than 46%
79.8 better than 43%
0.96 better than 25%
52% of 242 duels better than 55%
44% of 27 situations better than 69%
Ancient37
43% better than 21%
0.76 better than 58%
81.3 better than 48%
1.04 better than 55%
54% of 117 duels better than 66%
77% of 13 situations better than 98%
Dust 227
37% better than 8%
0.66 better than 14%
73.6 better than 15%
0.85-
44% of 62 duels better than 15%
33% of 3 situations better than 39%
Nuke16
50% better than 36%
0.60 better than 2%
64.9 better than 1%
0.78-
51% of 45 duels better than 42%
29% of 7 situations better than 21%
Inferno15
27% better than 1%
0.76 better than 67%
75.3 better than 23%
1.08-
46% of 41 duels better than 17%
63% of 8 situations better than 95%
Cache12
42% -
0.68 -
73.8 -
0.92-
38% of 50 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JASZCZUUUUR plays

Across 233 matches JASZCZUUUUR averages K/R 0.74 and ADR 78.8; the rating across the 183 rated matches is 1.00. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 50% win rate in 16 matches. In 66 of 183 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 174 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. JASZCZUUUUR loses the most ELO on Mirage (−30 ELO, win rate 48%). Things go best on Ancient (+82 ELO, win rate 43%). Improved over the last three months: Rating +0.29, Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −142. Unchanged in recent months: K/R at 0.74, ADR at 78.8. Last 30 days: 65 matches, win rate 42%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.