JAJKOMAJONEZ

Poland
112 matches tracked 20 matches in 30 days
Last updated:

How does JAJKOMAJONEZ play?

Rating 0.95 K/R 0.68 ADR 78.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 86%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 30%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.94−0.06 · Ø 1.00 better than 31%
Pistol kills per match 1.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 19%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 16x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether JAJKOMAJONEZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +36 ELO
21 matches · 38% win rate

JAJKOMAJONEZ loses the most ELO from match 5 of the day: +36 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 91%
0.68 better than 29%
78.1 better than 44%
0.98 better than 45%
46% of 153 duels better than 27%
54% of 13 situations better than 86%
Dust 218
44% better than 29%
0.64 better than 16%
78.4 better than 47%
0.92 better than 24%
44% of 59 duels better than 18%
29% of 7 situations better than 27%
Ancient16
56% better than 66%
0.76 better than 75%
87.7 better than 88%
1.02 better than 65%
51% of 53 duels better than 63%
58% of 12 situations better than 92%
Nuke14
29% -
0.68 -
75.7 -
0.89-
40% of 42 duels -
44% of 9 situations -
Cache8
50% -
0.62 -
72.4 -
0.88-
37% of 27 duels -
33% of 3 situations -
Anubis6
50% -
0.60 -
63.6 -
0.86-
25% of 8 duels -
0% of 1 situations -
Inferno4
75% -
0.74 -
87.5 -
1.06-
50% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAJKOMAJONEZ plays

Across 112 matches JAJKOMAJONEZ averages K/R 0.68, ADR 78.3 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 14.1 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 36 of 112 matches the rating was 1.10 or higher (32%), in 57 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 1 ace. JAJKOMAJONEZ loses the most ELO from match 5 of the day (+36 ELO, win rate 38%). Things go best in match 2 of the day (+26 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +26 ELO. Last 30 days: 20 matches, win rate 70%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.