JAJE

Azerbaijan
On FACEIT since 2024 221 matches tracked 52 matches in 30 days
Last updated:

How does JAJE play?

Rating 0.96 K/R 0.70 ADR 80.0 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.2
Knife kills 9 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.8%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 19%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 25x 4K, 5 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +460
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −6.9, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Just below the average (0.71).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
70 matches · 56% win rate
From match 5 of the day −58 ELO
68 matches · 46% win rate
Between 6:00 and 12:00 −19 ELO, win rate 43%
On Mondays −32 ELO, win rate 40%

JAJE loses the most ELO on Dust 2: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
56% better than 70%
0.67 better than 24%
76.5 better than 33%
0.92 better than 19%
49% of 348 duels better than 41%
25% of 51 situations better than 19%
Mirage56
43% better than 24%
0.63 better than 10%
72.5 better than 17%
0.88 better than 11%
49% of 259 duels better than 42%
31% of 29 situations better than 31%
Ancient35
60% better than 79%
0.80 better than 82%
93.8 better than 95%
1.06 better than 74%
53% of 327 duels better than 65%
56% of 18 situations better than 87%
Anubis35
51% better than 53%
0.77 better than 73%
86.4 better than 83%
1.04 better than 65%
47% of 221 duels better than 31%
50% of 22 situations better than 77%
Nuke13
69% -
0.72 -
76.9 -
1.04-
45% of 62 duels -
0% of 2 situations -
Inferno8
38% -
0.68 -
78.6 -
0.87-
43% of 44 duels -
50% of 6 situations -
Cache3
33% -
0.49 -
62.6 -
0.70-
33% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAJE plays

Across 221 matches JAJE averages K/R 0.70, ADR 80.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.7 kills per match with 35% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 66 of 221 matches the rating was 1.10 or higher (30%), in 106 it was below 0.90. In 199 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. JAJE loses the most ELO on Dust 2 (−91 ELO, win rate 56%). Things go best on Anubis (+34 ELO, win rate 51%). Match no. 1 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: Headshots +6 pp, ELO +460. Got weaker: K/R −0.10, Rating −0.17, ADR −6.9, Win rate −17 pp. Last 30 days: 52 matches, win rate 48%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.