JAJAPERRA

Australia
On FACEIT since 2014 127 matches tracked
ELO
2,132
Peak across recorded matches: 2,209
Rank OCE ▼ 3 places
#845
Australia #471 in Australia
30 days · prev. #842 · best #806
Last updated:

How does JAJAPERRA play?

Rating 1.22 (from 104 matches) K/R 0.89 ADR 92.6 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 104 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.7
Knife kills 4 in 127 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 13x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +96
= Stayed the same
ADR at 90.1, Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.15

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.83 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
48 matches · 46% win rate
In match 1 of the day +24 ELO
55 matches · 44% win rate

JAJAPERRA loses the most ELO on Mirage: −3 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.73 · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 30%
0.90 better than 96%
96.3 better than 96%
1.23 better than 94%
61% of 302 duels better than 95%
37% of 27 situations better than 47%
Dust 235
57% better than 69%
0.89 better than 95%
91.9 better than 91%
1.21 better than 92%
63% of 176 duels better than 95%
36% of 22 situations better than 47%
Nuke16
44% better than 16%
0.89 better than 89%
87.1 better than 72%
1.28-
55% of 56 duels better than 62%
29% of 7 situations better than 21%
Inferno13
54% -
0.95 -
96.3 -
1.25-
64% of 66 duels -
38% of 8 situations -
Anubis5
20% -
0.76 -
77.4 -
0.81-
43% of 7 duels -
0% of 1 situations -
Ancient4
50% -
0.74 -
72.7 -
1.04-
41% of 22 duels -
-
Cache4
75% -
0.88 -
96.5 -
1.12-
52% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAJAPERRA plays

Across 127 matches JAJAPERRA averages K/R 0.89 and ADR 92.6; the rating across the 104 rated matches is 1.22. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 63 of 104 matches the rating was 1.10 or higher (61%), in 20 it was below 0.90. In 34 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.30. JAJAPERRA loses the most ELO on Mirage (−3 ELO, win rate 46%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +7 pp, ELO +96. Got weaker: K/R −0.09, Rating −0.15. Unchanged in recent months: ADR at 90.1, Win rate at 51%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.