JAIROPEEk

Peru
70 matches tracked
Last updated:

How does JAIROPEEk play?

Rating 1.10 K/R 0.82 ADR 92.6 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 70 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. More damage per round than the level 4 average.
Multi-killsEntryDamage
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+8 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 80%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 82%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 36%−7 pp · Ø 43% better than 16%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04+0.07 · Ø 0.97 better than 85%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (3.8%).

2K rounds 14.9%+2.1 pp · Ø 12.8% better than 95%
3K rounds 6.4%+2.6 pp · Ø 3.8% better than 99%
MVPs per match 2.8+0.7 · Ø 2.1 better than 98%
4Ks and aces 17x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.3 · Ø 3.7 better than 18%
Enemies flashed per round 0.34+0.10 · Ø 0.24 better than 75%
Deaths per round 78%+5 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.13, Rating +0.19, ADR +10.0, Headshots +7 pp
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.73). Well above the average (0.71).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −39 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 34%
0.82 better than 93%
92.1 better than 97%
1.12 better than 91%
59% of 148 duels better than 94%
25% of 8 situations better than 20%
Dust 223
74% better than 99%
0.91 better than 99%
101.5 better than 99%
1.23 better than 99%
56% of 163 duels better than 89%
75% of 4 situations better than 98%
Inferno7
29% -
0.59 -
72.4 -
0.77-
53% of 57 duels -
50% of 2 situations -
Nuke5
40% -
0.73 -
82.6 -
1.01-
45% of 29 duels -
25% of 4 situations -
Ancient3
100% -
0.88 -
104.0 -
1.06-
68% of 19 duels -
0% of 1 situations -
Cache3
0% -
0.63 -
79.2 -
0.80-
31% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JAIROPEEk plays

Across 70 matches JAIROPEEk averages K/R 0.82, ADR 92.6 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 92.6, better than 99% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 10% of level 4 players. Averages 18.1 kills per match with 36% headshots. The strongest map is Dust 2 with a 74% win rate in 23 matches. In 32 of 70 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 49 matches with detailed stats: 17 4Ks and 2 aces. Things go best on Mirage (+5 ELO, win rate 44%). Improved over the last three months: K/R +0.13, Rating +0.19, ADR +10.0, Headshots +7 pp. Unchanged in recent months: Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.